IT ELT Lesson 1
Students will explore what coding is and why it is important. Students will have a hands-on experience coding for the first time through a written coding game.
IT ELT Lesson 2
This lesson begins with students participating in a communication exercise designed to model how computers respond to code. Students begin to become more comfortable with the language of coding by engaging in the Hour of Code curriculum through Code.org.
IT ELT Lesson 3
The purpose of this lesson is to introduce young programmers to MIT App Inventor and key vocabulary necessary to begin writing code. Through modeling, students will learn how to develop the Hello Purr app using the App Inventor software.
IT ELT Lesson 4
In this lesson, students will explore the purpose of mobile apps, and how apps can address real needs for people. The context of this work is the app Zombies, Run!, which claims to help people get off the couch and ready to run a 5K (3.3 miles).
IT ELT Lesson 5
In this lesson, young programmers will explore the distinction between wants and needs. The lesson begins with looking at what is a need and completing another MIT App Inventor tutorial.
IT ELT Lesson 6
This lesson begins with students learning about design thinking and completing an exercise that uses this approach to define problems and come up with innovative solutions.
IT ELT Lesson 7
In this lesson, the IT Design Teams decide on their final app ideas. After reflecting on their own ideas about a need that can be addressed with an app, design teams will participate in a brainstorming initiative.
IT ELT Lesson 8
The actual design process for the app begins with this lesson. The work time is dedicated fully to the design of the app through wire framing.
IT ELT Lesson 9
The flow of this lesson is designed to facilitate the reflection on criteria of quality in app design. You will provide a Design Consultation where the students will receive feedback on their app descriptions, wire frames, and coding flowcharts in order to refine their final products.
IT ELT Lesson 10
The entrepreneurship aspect of information technology is introduced in this lesson. Students will reflect on the marketability of their apps following their presentations and consider what changes to its features might make it more marketable.
IT ELT Full Curriculum
Select this link to download the complete IT Extended Learning Time curriculum.